
- #Just shapes and beats level editor pre alpha how to
- #Just shapes and beats level editor pre alpha Pc
(Don't Starve is available as an early-access beta at the game's official site and there's a time-limited Chrome demo too.) Gear Up (Doctor Entertainment) I've played games like this before, but the unique style and Minecraft-esque alpha development model are taking it in interesting directions.
#Just shapes and beats level editor pre alpha how to
Don't Starve has a similar style, but it didn't make it onto the list due to past glories - it's a survival sim set in the woods where you have to live off the land, working out how to build and use tools to feed and shelter yourself against the elements (and worse). If you've heard of Klei Entertainment it's probably because you've played one of its original creations - Eets, Shank, or maybe Mark of the Ninja, which came out earlier this year. (Death Ray Manta is out now at .) Don't Starve (Klei Entertainment) With this in mind, it's possible for willing players to customise basically anything in the game, rather than relying on Rob's preferences as the game's creator.
#Just shapes and beats level editor pre alpha Pc
Death Ray Manta certainly fits the bill - it takes place over 32 levels so vibrant and colourful that they would shame the inside of a kaleidoscope - but the other big reason for choosing it was that creator Rob Fearon, who brought "War Twat" to a previous Expo, put it together in response to the closed systems and restrictive practices of mainstream PC publishers. The Indie Games Arcade wouldn't be complete without a colourful shoot-'em-up where you pilot a little ship through angry fireworks. (You can see where else BaraBariBall is going to be playable next on its official site.) Death Ray Manta aka DRM (Rob Fearon) As it says on the site, "for no quarter 2012". It just tours shows like the Expo, building up a cult following of increasingly experienced BaraBariBallers. Another reason for wanting it at the show is that there's no other way to play it. You can jump a lot - even in the air - but only have a finite number of jumps available, indicated by icons circling your little avatar guy, and there are all sorts of subtle tactics to learn and then bust out as you become more experienced. It's a competitive 2D sports game for 2-4 players where you score by dunking the ball in the water on the opposing team's side.

(You can play A Bastard in your browser on the internet.) BaraBariBall (Noah Sasso)īaraBariBall was an easy choice - it was one of the highlights of Rezzed a couple of months ago, and I just wanted more people to see it. N! Q! T! P! I thought this was pretty hilarious anyway, but there was one more detail that really sealed the deal: you're both using the same keyboard.

The object is to track down and kill your enemy, but in its current Unity-based PC incarnation your task is complicated by the controls remapping every time you press a button, so you constantly have to swap your attention between the main first-person display and a little button readout that lists the current cursor keys. A Bastard (George Buckenham)Ĭurrently in development for iOS, A Bastard is a split-screen first-person shooter where you try to shoot another human with a big purple ball.

There are 16 games in total in the Indie Games Arcade, and they're all interesting and worth checking out, but this is my digest.

What was it about those first impressions that sold them to me? What the hell was I thinking? I also thought that, rather than giving you straight write-ups and hands-on impressions, it might be interesting to explain why I actually voted for these games in particular. We get tons of submissions and also approach the odd developer to see if they want to get involved, and in judging what to include I wanted to strike an enjoyable balance that would lure people in from the show floor and also give people who already pay attention to indie gaming a rich mixture of things to play. It's where I first got to see and play stuff like Frozen Synapse and VVVVVV, and this year I helped regular curator David Hayward and the Rock, Paper, Shotgun guys decide what should go into the 2012 line-up. The Eurogamer Expo may be better known for the bigger games on the show floor and the star-packed developer sessions, but one of my favourite aspects is always the Indie Games Arcade.
